Board Thread:Fun and Games/@comment-27492740-20160521224951/@comment-27492740-20160624051938

I came up with some information on the ranks and camp of Sierra's group:

Sierra's group:

HIGH POSITIONS

Leader (Sierra)- it's a dictatorship. Her word is law. She has the best den, the best prey, etc. She despises cats who break her rules or try to run away and punishes them severely. Personally, she's a skilled fighter, but puts her cats ahead of her in case she were to be killed in battle.

Deputies (Gray, two open): The three deputies are the seconds-in-command. Their den is the second-best and they get the best of everything, second only to Sierra. They are handpicked out of the generals when one dies. They have the same responsibilities as generals (see below), but rank higher. If Sierra dies, one (most likely Gray at this point since he is her mate) would replace her, though they would most likely fight for it. This is the position most cats who don't want to escape want, and it's very difficult to get. The current deputies harshly guard their position.

Generals (Patch (open), open): The generals rank directly below the deputies and new deputies are chosen from them if a deputy dies. There is an varying number of them, and they're the ones who do most of Sierra's dirty work- lead the fighting patrols, oversee the hunting and guard patrols and make sure no one catches prey for themselves before the high positions (leader, deputies, generals, family). They can be denoted at any time, so they fiercely guard their position and for the most part try to be deputy when one dies. They sleep in a den together and get good prey and a good den.

Family (Golden, Sparkle (open), Thomas (open), open): The last and lowest of the high positions, these are the members of Sierra's family that aren't generals or deputies- basically the "useless ones." They have to do the duties of the rank (with the exception of hunting for the high positions) they would be if they weren't family and technically rank just above that rank. However, they are treated to good prey and dens as well as an advantage when it comes to picking generals and deputies.

LOW POSITIONS

Hunters (Ivy, Brooke, Bianca, open): The low positions make up the bulk of the group. Hunters are the highest-ranked out of them, however they are still pretty low-ranked. The large, varying group of hunters sleep in dens with their family or friends, although unless they have a mate/kit of another rank, they must stick with hunters. They go in patrols overseen by a deputy or general and MUST hunt for the high positions before themselves. They are sometimes called on to fight.

Fighters (open): Like the hunters, the fighters are a large group. They have to hunt for themselves and sleep in their own dens with other fighters unless their mate/kit(s) are another rank. The fighters rank below the hunters. They patrol with the patrollers, defend the camp, territory, and high positions from attack, and capture new territory and cats when Sierra commands them to.

Patrollers (open): The patrollers rank below the hunters and fighters, the lowest of the three main big ranks. However, they do a lot of the work. They have to hunt for themselves and sleep in dens with other patrollers with the exception of mates and kits in other ranks. They patrol the territory with the fighters overseen by a general, spy, and keep watch. They tend to be fast runners, since the generals and deputies overseeing send them running to check out every little thing. A lot of times they are called on to fight.

Healers (open): The healers are mostly weak and crippled cats that have chosen to stay in the group instead of run off when their part of Twolegplace is captured. If they're able to hunt for themselves, they have to. If not, a small share of the high positions' prey is given to them. They heal cats when they are injured (duh). The ones who can fight have to fight as well, and usually become hunters or fighters. Healers are looked down upon and if they can hunt and fight, it's seen as a sign of cowardice or failure. They all sleep in one den unless they have a mate or kit(s) that are hunters, fighters, and/or patrollers.

Mothers, kits, and elders (Apple, open): The three lowest official ranks. They have no official duties except to hunt for themselves if they can. The mothers take care of the kits until they are four moons old, when they will be assigned to a main low rank (Hunter, fighter, or patroller, unless the kit is weak or crippled, when it will become a healer). It's up to those ranks to train the kits. Elders and mothers hunt for themselves if they're able, if not they're given a small share of the prey caught for the high positions, although a lot of the time the hunters try to catch extra prey for them. During an attack on the camp, the mothers and able elders must fight.

Prisoners (open): Not an official rank. Prisoners are cats not in the group that either stray into the area of Twolegplace that they own and are captured, are from another group that attacked, or their home was swallowed into the group's territory and they didn't flee or join. Most of the prisoners either join as patrollers, the lowest rank, flee, or are killed.

CAMP

The camp is set at the end of a narrow alley. The side not made up by Twoleg walls is blocked by a clumsily-made barrier of bricks. The dens are either made up of discarded boxes or spaces between bricks or slats of wood. Sierra's den is in the most heavily guarded corner. The deputies' den is on one side, the families' den on the other. The generals' den is on the other side of the deputies' den. All these dens are made of warm, secure boxes. The prey caught for the high positions is piled in the middle of what is known as the "high positions corner." The healers' den is in the other corner, the elders' den next to it, both made up of bricks and wood. The other, smaller dens are scattered about, though the fighters and patrollers sleep closer to the entrance. Cats are usually on watch from the Twoleg roofs on the buildings that border it, and on the brick wall.