Thread:Winterwhisper432/@comment-27038933-20180606214340

So I'm going to suggest some of the things that are done with my other RPing group, this is more logistics stuff.

1. Activity Checks, this is super helpful in maintaining activity and allowing for people to delete cats, or inactive cats for a period of time.

These could be like this:

Username:

Cats to keep: (name/clan/rank)

ex: Burningstar/BlogClan/Leader

Cats to delete:

(this is just an example) Beetlepaw/BlogClan/Apprentice

Cats to promote: Ficuspaw/BlogClan/Apprentice->warrior (Ficuswind or something)

Can you mentor and which cats: (list cats here)

(I don't know how we'd want to have this set up, could be on the roleplay info pages, where we have an activity check every 6 months (to ease up the clogging)) and in this format to make it easier.

I also think we should increase position turnover or require that if you can't be present to rp your leader, select someone to take control of your leader. Like you get 1 month of going poof, but if you don't say anything like 'I'm really busy with such and such, can so and so take over playing this character so that way the leader is available?' then the admins/mods will select a temporary rper for the high position character and you get 1 more month of being silent before they let the deputy take over. So if you're gone for 2 months without communicating any plans for someone to hold your character so the leader is available, you lose the position.

Or I don't know what do you think would be a fair way of deciding when a leader needs to be demoted?

Also I think since we're likely going to have to clean out older characters, what if we had an exodus? Maybe a relocating of the clans? Like a big sickness (that wipes out all the inactive characters) comes through the clans and the clans are forced to deal with it. And it could be like the fire. It gives an explanation for cleaning out the allegiances and could also be an opportunity for refreshing the clans.

That way everyone's dealing with the same plot (sickness) and yes it'd wipe out the war plots, but honestly if people say it's gone stale it's time to move on. So we do a quick sickness plot which is more of a 'reset' to put an end to the other plots and set things more back to normal since a massive sickness going through I think would take precedence over all the plots and force a return to normalcy. Then once the 'sickness' plot (which is basically a call to just force everything to get a sense of normalcy ie. wars are all cancelled cause everyone's sick) we can go from there.  