Board Thread:Fun and Games/@comment-27350140-20151113171617

Okay, it's been a while since I've made a roleplay, so bear with me! Since the Halloween RP seems to have died, and it kind of isn't Halloween anymore, I decided to make a fresh new roleplay. I tried to base it loosely off of the original BlogClan roleplay site, but this porbably isn't 100% accurate.

PLOT: 

On the verge of leafbare, the three groups of the forest- BlogClan, The Dusk Syndicate, and The Tribe of Melting Ice- are desparate to survive through the harsh snows and lack of prey. But when sightings of rogues and loners increase mysteriously, and news of distant floods reaches the Clans' ears, tension slowly begins to build. Can the three- soon to be four- groups accept the new Clan that's arrived in the forest? Or will distrust and greed tear them apart?

RULES: 

No Godmodding (controlling another roleplayer's character in the slightest- this includes battle, too, by the way. You cannot force another cat to be hit by your own, you've got to give them a chance to dodge as well. But don't dodge every hit, either)

Please don't be unreasonably overpowered. For example, an apprentice defeating a strong warrior single-pawed. Make things realistic.

There are two ways prophecies will come into play- you can either ask me, giving me an idea for one, or I'll occasionally throw one in. Cats in the prophecy will likely be active and good roleplayers. Please don't whine if I reject your prophecy or idea, and don't whine if your cat isn't chosen for a prophecy. The story will not revolve around them, so don't worry!

No Mary Sues or Gary Stus. (These are, for your information, unreasonably perfect characters that can twist the entire story to revolve around them. I can't explain very well, so I advise looking it up)

No magic beyond what's normally found in the books. I know some of you like that sort of thing, but I don't really want it here as I don't think it'll fit in here. This is a Warriors roleplay, not a magic one.

Please keep it appropiate! That's kind of a given, but yeah. Birthing scenes are allowed (seeing as they are in the books), but don't go into extreme detail. Mating, or other sexual scenes, are strictly forbidden.

No arguing outside the roleplay. Either agree to disagree, or take it somewhere else. I will not have anything that will make other roleplayers uncomfortable.

No unrealistic coat or eye colours.

You may have up to 4 cats in each group, but don't go making 16 cats just because you can. You've got to actually use them.

Here are the four groups...

BLOGCLAN

Situated in the forest, these cats hunt in the undergrowth and are talented tree-climbers. They hunt mainly mice, squirrels, rabbits, and birds, though will occasionally steal eggs from birds nests and will sometimes catch a fish or two from the stream that runs through their territory. They are known for their kindness. Thier camp is situated in the center of the forest, built around a huge oak tree that gives shade to the entire camp. The leaders den is in the oak tree itself, in a little space that's hollowed out over time. The deputy's den is under the roots of the tree, protecting it's inhabitant from wind and rain. The warriors den is a fairly deep hole that's been dug into the ground and given a ceiling of brambles. It has a small hole at the edge that cats can climb in and out of for an entrance. The nursery is a sweet-smelling rose bush, protecting the youths of the Clan and their mothers from unwelcome attackers. The apprentice's den is a large and thick hallow branch, lined with moss to make it comfortable, and the elder's den is an old badger's set.

THE DUSK SYNDICATE  

This Clan's territory occupies the beach, the cliffs and the edge of the forest. They're exceptionally talented climbers from birth, as many of the dens are in hollowed out caves in the cliff! Each cat has to jump from ledge to get to the destination they need, and more than a few Syndicate cats have fallen to their deaths when they weren't paying attention. The few exceptions are the nursery, where cats raise their young, which is a tunnel in the sand supported by sticks and stones, the novices den, a tree stump which landed in the sand during a storm many moons ago, and the healers' den, which is a space between a rock leaning against the cliff at an angle. The leader's den is situated the highest on the cliff, a nod to their power and nobility, their heir's just below. Other cats related to the leader, but aren't the current heir, sleep in a den just the left. The recruit's den is a little further down, one of the largest dens. The elders' den is to the right and below.

One notable thing about the Syndicate is that each new leader does not choose a new deputy like BlogClan does- rather, it's a monarchy. The heir is the eldest kit of the current leader, whether they're a she-cat or tom. If no kits are available, the title will pass to the eldest grandkit, or if they aren't available, a sibling, neice or nephew. It is automatically determined, and a leader changing the heir because they think the heir unfit to rule in the future is highly frowned upon, leading to some vicious, ruthless or incompetent leaders in the past. They do not have warrior names- they keep the same name for the entirety of their lives and it's always a single word. Recruits are the equivalent of warriors, and novices are the equivalent of apprentices. There are usually multiple healers.

THE TRIBE OF MELTING ICE 

(I'll carry on with this later. Is anyone interested in joining?) 