Board Thread:Fun and Games/@comment-27492740-20160521224951

"Okay, it's been a while since I've made a roleplay, so bear with me! Since the Halloween RP seems to have died, and it kind of isn't Halloween anymore, I decided to make a fresh new roleplay. I tried to base it loosely off of the original BlogClan roleplay site, but this porbably isn't 100% accurate.

PLOT:

On the verge of leafbare, the three groups of the forest- BlogClan, The Dusk Syndicate, and The Tribe of Melting Ice- are desparate to survive through the harsh snows and lack of prey. But when sightings of rogues and loners increase mysteriously, and news of distant floods reaches the Clans' ears, tension slowly begins to build. Can the three- soon to be four- groups accept the new Clan that's arrived in the forest? Or will distrust and greed tear them apart?

RULES:

No Godmodding (controlling another roleplayer's character in the slightest- this includes battle, too, by the way. You cannot force another cat to be hit by your own, you've got to give them a chance to dodge as well. But don't dodge every hit, either)

Please don't be unreasonably overpowered. For example, an apprentice defeating a strong warrior single-pawed. Make things realistic.

There are two ways prophecies will come into play- you can either ask me, giving me an idea for one, or I'll occasionally throw one in. Cats in the prophecy will likely be active and good roleplayers. Please don't whine if I reject your prophecy or idea, and don't whine if your cat isn't chosen for a prophecy. The story will not revolve around them, so don't worry!

No Mary Sues or Gary Stus. (These are, for your information, unreasonably perfect characters that can twist the entire story to revolve around them. I can't explain very well, so I advise looking it up)

No magic beyond what's normally found in the books. I know some of you like that sort of thing, but I don't really want it here as I don't think it'll fit in here. This is a Warriors roleplay, not a magic one.

Please keep it appropiate! That's kind of a given, but yeah. Birthing scenes are allowed (seeing as they are in the books), but don't go into extreme detail. Mating, or other sexual scenes, are strictly forbidden.

No arguing outside the roleplay. Either agree to disagree, or take it somewhere else. I will not have anything that will make other roleplayers uncomfortable.

No unrealistic coat or eye colours.

You may have up to 7 cats in each group and 7 outside the Clans, but don't go making 35 cats just because you can. You've got to actually use them.

No motherless kits! I'll be creating a queen that cares for abandoned kits and kits without a mother, but if the kit is supposed to have littermates and a family, either make them yourself or ask if your kit can be the kit of a queen played by someone else.

Please don't ignore people.

Please wait to be accepted before you begin roleplaying! Any roleplay posts you make before you're accepted will be ignored.

<p style="font-size:14px;">If you've any problems or questions, please ask me!

<p style="font-size:14px;">Try to have a gender balance. I don't want to have to impose a female limit or a male limit, but I will if I have to.

<p style="font-size:14px;">Here are the four groups...

<p style="font-size:14px;">BLOGCLAN

<p style="font-size:14px;">Situated in the forest, these cats hunt in the undergrowth and are talented tree-climbers. They hunt mainly mice, squirrels, rabbits, and birds, though will occasionally steal eggs from birds nests and will sometimes catch a fish or two from the stream that runs through their territory. They are known for their kindness.

<p style="font-size:14px;">Their camp is situated in the center of the forest, built around a huge oak tree that gives shade to the entire camp. The leaders den is in the oak tree itself, in a little space that's hollowed out over time. The deputy's den is under the roots of the tree, protecting it's inhabitant from wind and rain. The warriors den is a fairly deep hole that's been dug into the ground and given a ceiling of brambles. It has a small hole at the edge that cats can climb in and out of for an entrance. The nursery is a sweet-smelling rose bush, protecting the youths of the Clan and their mothers from unwelcome attackers. The apprentice's den is a large and thick hallow branch, lined with moss to make it comfortable, and the elder's den is an old badger's set.

<p style="font-size:14px;">THE DUSK SYNDICATE

<p style="font-size:14px;">This Clan's territory occupies the beach, the cliffs and the very edge of the forest. They're exceptionally talented climbers from birth, as many of the dens are in hollowed out caves in the cliff! Each cat has to jump from ledge to get to the destination they need, and more than a few Syndicate cats have fallen to their deaths when they weren't paying attention. The few exceptions are the nursery, where cats raise their young, which is a tunnel in the sand supported by sticks and stones, the novices den, a tree stump which landed in the sand during a storm many moons ago, and the healers' den, which is a space between a rock leaning against the cliff at an angle. The leader's den is situated the highest on the cliff, a nod to their power and nobility, their heir's just below. Other cats related to the leader, but aren't the current heir, sleep in a den just the left. The recruit's den is a little further down, one of the largest dens. The elders' den is to the right and below.

<p style="font-size:14px;">One notable thing about the Syndicate is that each new leader does not choose a new deputy like BlogClan does- rather, it's a monarchy. The heir is the eldest kit of the current leader, whether they're a she-cat or tom. If no kits are available, the title will pass to the eldest grandkit, or if they aren't available, a sibling, neice or nephew. It is automatically determined, and a leader changing the heir because they think the heir unfit to rule in the future is highly frowned upon, leading to some vicious, ruthless or incompetent leaders rising to power in the past. They do not have warrior names- they keep the same name for the entirety of their lives and it's always a single word. Recruits are the equivalent of warriors, and novices are the equivalent of apprentices. There are usually multiple healers.

<p style="font-size:14px;">The centerpiece of their camp is the Cragstone Tower on the beach, a mound of rocks leaning against their cliff. Legends say that the first ever Syndicate leader, Custos, was killed here and sealed into the stone. The leader makes announcements from here.

<p style="font-size:14px;">They mainly hunt fish from the ocean, although will occasionally eat a mouse, vole or thrush from the edge of the forest that they own. They often gather in a little clearing near the cliff, or on the beach.

<p style="font-size:14px;">THE TRIBE OF MELTING ICE

<p style="font-size:14px;">These secretive and proud group of cats live in the mountains on BlogClan and The Dusk Syndicate's border in mountains that reach the sky. It's almost always cold in their territory, no matter the season, and prey is usually hard won. Tribe cats are underfed, and rarely associate with the other three groups of the forest unless they're in desperate need of help, since they're immensely proud. They mainly hunt eagles, but terrifyingly, eagles also hunt them. Their territory is bigger than the others and they rarely bother to set borders, as no cat wants the rugged mountains they call home.

<p style="font-size:14px;">Their camp is in a surprisingly warm, spacious cave low in the mountainside, concealed mostly by fallen snow. The prey hunters, cave guards, to-bes and elders all sleep in the same room, though often in their little groups in nests composed of eagle feathers. The healer and their own to-be usually stay awake at night, receiving signs and such from StarClan. They receive these signs from a pool in their cave. The cave is much warmer than most, yet ice always seems to be forming and then melting, dripping into the pool.

<p style="font-size:14px;">MARSHCLAN

<p style="font-size:14px;">MarshClan is a Clan in shambles, having fled their old home far, far away. They named themselves after the marshes they used to live on but when floods ravaged their territory and left them with nothing, they were forced to leave in search of a new home. They are the rogues and loners that the three groups have been seeing around lately, and are becoming interested in the abandoned marshes that touch the three Clan's territories. Their future territory has the source of the river flowing through. Their future camp is made up of plants atop bark and wood so it'll float. But many cats are not happy with MarshClan joining them, deeming them untrustworthy and weak.

<p style="font-size:14px;">Their medicine cat and leader have died on the journey, along with many warriors. They'll need to work hard if they want to survive for long, because much bloodshed is coming their way...

<p style="font-size:14px;">OUTSIDE THE CLANS' TERRITORIES

<p style="font-size:14px;">Outside the four territories there's an endless world of rolling hills and lush green grass. There's a large Twoleg place to the east, nearest to BlogClan and MarshClan's territory. These Twolegs can often be found pretty much everywhere in greenleaf- taking walks in the forest, visiting the cliffs, hiking on the mountains and the marshes, so the Clans have to be careful. Nearby to the north there's a Twoleg farm. It includes several fields of animals. Sheep, horses, cows, chickens and such can all be found nearby. Notably, there's a huge barn filled with straw, hay and mice to the dozen. The Twolegs always keep a barn cat or two there as well, to keep the rats and mice under control.

<p style="font-size:14px;">In the centre of the four territories lies a clearing where Gatherings are held every full moon. Four rocks stand in a row, each with varying heights, although the fourth has gone unused since the oldest elder can remember. The leader who has been in their position the longest stands on the tallest rock in the middle, while the medium-sized rock on the left is for the second most senior leader. The newest leader stands on the lowest rock on the right. Just to the right of the lowest rock is the unused rock, which is just a mousetail shorter.

<p style="font-size:14px;">But past the farm, across the stream and over the hills, a small cavern stands, undisturbed and positively serene. Go into the cavern, leap down the hole and you'll find the Moonflower, StarClan's gift to us. It looks like any other flower in the daytime, but come twilight, it comes into bloom. Its petals shimmer softly with the colours of the moon and sun, its leaves an odd but breathtaking silver. It blows ever so slightly in the breeze that comes from nowhere. Its scent feels as calm and safe as being enveloped in a mossy blanket and being rocked gently to sleep. Medicine cats and healers come here every half moon to share news and dreams. The Stoneteller of the Tribe rarely comes here as they receive signs from their Pool Of Melting Ice instead, often sending their to-be in their stead. Leaders also occasionally come here when they are in desperate need of guidance.

<p style="font-size:14px;">Thanks for reading! I will create posts for the four territories. Please post your sign-ups below and I'll add them to the Allegiances!

<p style="font-size:14px;">Name:

<p style="font-size:14px;">Age: (moons)

<p style="font-size:14px;">Gender:

<p style="font-size:14px;">Rank:

<p style="font-size:14px;">Clan:

<p style="font-size:14px;">Appearance:

<p style="font-size:14px;">Backstory:

<p style="font-size:14px;">Other:

<p style="font-size:14px;margin-bottom:0px!important;">Feel free to use your fursonas." <ac_metadata title="Roleplay Info Page and Signups"> </ac_metadata>